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(Advantexe,
2017)
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History of modern business simulation games
First known
use of modern business simulation game can be trace back to 1955. The Rand
Corporation developed a simulation program, called Monopologs, for U.S. Air
Force. This game simulated the Air Force’s supply system (Jackson, 1959). In
1956, well known business game, Top Management Decision Simulation, was developed
and it is known to be the first business game ever used in a university class,
in 1957 at the University of Washington (Watson, 1981).
General
Electric, IBM, Procter & Gamble were among early business users of simulation
games. Faria and Schumacher (1984) stated that, by mid 1960s, aerospace giant Boeing
had three business simulation games for different levels of managers.
Why Simulations Games?
Effective
and efficient strategic decision making is the most important factor for the
success of an organization. These decision-making processes determine whether
the business will continue to survive or not.
In real
life, each business organization is considered as a player and rivalry among the
organizations is like a game. Each organization
makes strategic decisions based on some uncertain information. Organization sometimes
can’t predict the output when it changes some of its variables. Eg: If price
and marketing were increased, organization should know how these variables
would affect the consumer demand.
Sometimes, organization
should be able identify the moves that other players in the market could make as
a reply to its tactics. This helps the organization to choose the best strategy
and prepare itself for rivals’ moves. Himmelweit et al. (2001) stated that Coca-Cola’s
president Doug Ivester once mentioned as;
"I look at the business like a chessboard. You always need to be seeing three, four, five moves ahead; otherwise, your first move can prove fatal’’.
Therefore,
it is vital to train employees to handle different decision-making situations they
face in their day-to-day work activities (Lainema, 2003). This could even be
trained from when they were in the business school. Unfortunately, most of the business
schools are not sufficiently preparing students to understand and cope with the
levels of ambiguity and uncertainty they will inevitably face when they take up
positions in organizations (Aram and Noble, 1999).
This trend
has been changing in positive manner. With the advancement of technology and
mathematical modelling, simulations can represent the real-world business environment
perfectly. According Faria (1998), more than 1700 business schools in USA have
been using simulations. Wolfe and Roberts (1993) argue that simulations
represent the real-world issues faced by the managers and, the simulation environment
is the most realistic one offered in an off the job training. Simulations can
be general purpose or specialized one particularly designed for an industry or organisation
(Fripp,2004).
Finally, Doyle (2000) identified following advantages
in Business Simulation Games
- Motivating and entertaining
- Provides risk free environment
- Analyse different scenarios and strategies
- Experimental learning.
References
Advantexe (2017) How Business
Simulation Models for 2025 Can Build Skills Today. Available at:
https://www.advantexe.com/blog/how-business-simulation-models-for-2025-can-build-skills-today
(Accessed 7 Nov. 2019).
Aram, E. & Noble, D.
(1999) ‘Educating prospective managers in the complexity of organizational life’,
Management Learning, 30(3), pp. 321-342.
Doyle, D. and Brown, F. W. (2000) ‘Using a business
simulation to teach applied skills - the benefits and the challenges of using
student teams from multiple countries’, Journal of European industrial training,
330-336.
Faria, A.J. (1998) ‘Business
simulation games: current usage levels – an update’, Simulation and Gaming, 29,
pp. 295-308.
Faria, A. J. and Schumacher,
M. (1984) ‘The Use of Decision Simulations in Management Training Programs’,
Developments in Business Simulation & Experiential Exercises, 11, pp.
220-225.
Fripp, J. (1994) ‘Why use
business simulations?’, Executive Development, 7(1).
Himmelweit, S., Simonetti, R.
and Trigg, A. (2001) ‘ Neoclassical and institutionalist perspectives on
economic behaviour’. UK: Thomson Learning.
Jackson, J. R. (1959) ‘Learning
from Experience in Business Decision Games’, California Management Review, 1,
pp. 23-29.
Lainema, T. and Makkonen, P. (2003)
‘Applying constructivist approach to educational business games: Case REALGAME’,
SIMULATION & GAMING, 34(1),
pp. 131-149.
Watson,
H. J. (1981) ‘Computer Simulation in Business’, New York: John Wiley & Sons
Publishing Company.
Mufthas, Its highly attractive article on Business Simulation Games.
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ReplyDeleteWe all like games right?? seems like its hard to find someone who don't like games! since we were skinny litlle kids we involved various games now the blessings with technology we have millions of games at our fingertips, so what can we gain to our organizational performances from games and what are the benefits of those games, you have given us wonderful and interesting article to understand the value of stimulating games to enhance organizational performance, Thank you
ReplyDeleteInteresting topic to discuss. Simulation is part of practical training sessions in any industry I think. In health sector these are done in most of the training sessions. It is a very effective training tool with testing the applicability of the gathered knowledge in risky situations especially.
ReplyDeleteBusiness simulation is recreation used for business training, education or analysis. It can be scenario-based or numeric-based Learning objectives incorporate key considering, decision making, problem-solving, money related examination, showcase examination, operations, teamwork, and leadership.
ReplyDelete